![](http://www.seanredmonddesign.com/wp-content/uploads/2020/02/sean-redmond-jellybeans.jpg)
This project aims to explore the possibilities of procedural texturing with no UVs to speed up workflows in a production environment, as well as explore Redshift’s often misunderstood refractive capabilities. To do this, a mixture of Triplanar mapping and vertex selections allows for accurate mapping.
Programs Used
3DS Max
Redshift
Photoshop